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Video Games: Super Smash Bros. Wii U/3DS • Cloud Strife
Member Since: 11/2/2010
Posts: 7,797
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Quote:
Originally posted by Attitude
Good luck convincing Square Enix.
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Given Square-Enix's current track record, I'm not sure I'd want to convince them .
Regardless, your statement is irrelevant since the 96' Square-Enix team has since split and worked with other companies/publishers (including Nintendo, some members of old square worked on Mario & Luigi: Superstar Saga, which explains the similar gameplay style). IMO, Mario & Luigi is as close as we'll get to anything Mario RPG Sequel related or cameo related (Geno even made a cameo appearance in the first one), and that's more than enough for me. Square has even worked with Nintendo on other titles since RPG (including mario basketball ), leading me to believe their "bad blood" is something they've since gotten over.
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Member Since: 2/9/2012
Posts: 10,283
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Quote:
Originally posted by Mister Martian
They better bring back Ness & Lucas.
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I won't worry about Ness since Earthbound is/will be avaible on the VC of the Wii U.
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Member Since: 6/25/2012
Posts: 41,860
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Quote:
Originally posted by TOASTY
i'm glad someone spilt the tea...At most Daisy and/or Birdo will be an assist trophy/collectable trophy, which is more than good enough. However in the same respect, the user who said Birdo is a female Yoshi and nothing more shows that majority of gamers may not have an extensive knowledge of her history, which may translate into her not being "popular"/"relevant" enough to have any sort of prominence in the new smash
If there's anything Mario related that I want this time around, it would be a Geno and Mallow collectable trophy/sticker (if they're even doing stickers), but I'm not holding my breath seeing as they're even more irrelevant than Birdo (at least that hoe makes it to a party every now and then)
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thats right EXPOSE Mario Bros 2 for the port it is
kkkkkk;
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Member Since: 10/24/2010
Posts: 11,668
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Sakurai explains why he chose to put Mega Man, Villager and Wii Fit Trainer into the new Smash
Masahiro Sakurai, director of the new Wii U and Nintendo 3DS Super Smash Bros. title, finally had something to say about his current project in the new issue of Famitsu magazine. "I'm writing this around the end of the first day of E3," he wrote in his regular column. "It's about 3 a.m. local time and my eyes are about to shut themselves on me."
Undaunted, Sakurai soldiered on, devoting most of the column to his reasoning for choosing the three new characters revealed at E3: Mega Man, the Animal Crossing villager, and the Wii Fit trainer. "A lot of people understood Mega Man," he wrote, "but they kept asking me 'Why did you go for the villager and the Wii Fit trainer?', Neither of them are fighting characters, certainly. In fact, we had previously removed the villager from Super Smash Bros. Brawl in the planning stages because he wasn't suited for battle."
The director explained the more unlikely choices by discussing the core behind what makes him decide whether a character is suitable for Smash Bros. or not. "Something I think that people noticed in the movies and screenshots released," he wrote, "is that the villager and trainer were not choices we made for the sake of cheap novelty. Each has their own unique attacks and battle strategies, and they make the game more interesting. If I have an image of a character in my mind that dances around and jibes with what I want, then that's the most important thing. On the other hand, even if you have a character suited for a fighting game, if you can't make him stick out from the pack and extract something unique from him, then what can you do?"
That even applies to Mega Man, which is a much more obvious selection. On the surface, at least. "For Mega Man as well," Sakurai explained, "if all we cared about was who we could get in the game, then he would just have regular old punches and kicks, like how he largely does in the Marvel vs. Capcom series. But Mega Man's most unique trait is how he gains new attacks from bosses. Working that fully into the game results in a more complete Mega Man that we can give you. That's why he's done up in NES-era proportions rather than something more realistic; that's why he's a little expressionless; that's why his jumping and damage motions and the way he can fire the Mega Buster while walking are all what they are. It's all in an effort to present the character.
"Making a game by yourself is one thing," he concluded, "but if a lot of people are involved, retaining a unified direction is vital. Every member of the team has their own vision of Mega Man that springs to mind instantly when they think about it. However, as long as the original image you construct remains firm, then that can survive a few discrepancies without the character falling apart. So what's key in character selection is whether the guy dances out at you, and whether you have what it takes to portray that appeal."
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Member Since: 10/24/2010
Posts: 11,668
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Member Since: 8/20/2011
Posts: 8,848
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Quote:
Originally posted by waryofothers
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No way, more like November.
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Member Since: 3/26/2012
Posts: 37,592
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Quote:
Originally posted by waryofothers
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I so hope this is true
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Member Since: 3/26/2012
Posts: 2,909
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He needs to give us something more than these screenshots. I'm bored with this already.
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Member Since: 6/25/2010
Posts: 18,931
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Quote:
Originally posted by Dollas n Diamonds
I'm sorry but Toad and Toadette are exactly that, the definition of basic
they can come and park peach's mushroom kart but thats about it
this is Nintendo All-Stars not Nintendo All-Serfs
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I laughed way too hard at this.
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Member Since: 9/4/2012
Posts: 4,375
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I can't with just these basic screenshots every day. Of the same twelve characters, no less.
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Member Since: 3/26/2012
Posts: 37,592
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Quote:
Originally posted by Euphoria
I can't with just these basic screenshots every day. Of the same twelve characters, no less.
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Same I'm bored. Show me some new characters/stages
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Member Since: 10/24/2010
Posts: 11,668
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This is something new:
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Member Since: 3/26/2012
Posts: 37,592
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Quote:
Originally posted by waryofothers
This is something new:
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I was really confused by it actually What is it anyways?
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Member Since: 10/24/2010
Posts: 11,668
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Quote:
Originally posted by Tylerbv
I was really confused by it actually What is it anyways?
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Yellow Devil from the MegaMan series. I don't know if he's a boss, assist trophy, or what.
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Member Since: 3/26/2012
Posts: 2,909
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Quote:
Originally posted by waryofothers
This is something new:
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That was in the trailer actually :\
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Member Since: 2/18/2007
Posts: 12,501
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I cant wait for this smashment
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Banned
Member Since: 3/22/2012
Posts: 26,321
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Quote:
Originally posted by ZachM
That was in the trailer actually :\
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Not full on.
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Member Since: 3/25/2011
Posts: 10,337
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I *almost* wish they hadn't announced this so early. How are all the good games from e3 like a year away.
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Member Since: 8/6/2012
Posts: 16,779
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new stage!
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Member Since: 3/26/2012
Posts: 37,592
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Quote:
Originally posted by MMMinaj
new stage!
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This looks really cool
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