Some DOCS leaks of interest!

Entermage Mirror Conductor / Performage Mirror Conductor
Level 4 LIGHT Spellcaster-Type Pendulum Effect Monster
ATK 400
DEF 1600
Pendulum Scale: 3
Pendulum Effect:
(1) Once per turn: You can target 1 face-up Special Summoned monster; until the end of this turn, that monster’s ATK and DEF each become the same as whichever is lower of its ATK or DEF.
Monster Effect:
(1) Once per turn, during either player’s turn: You can target 1 face-up monster; switch its ATK and DEF until the end of this turn, then you take X00 damage.

Superheavy Samurai Souldouble Horn
Level 1 EARTH Machine-Type Effect
EARTH/Machine
Level 1
0/300
You can only use the (2) effect of “Superheavy Samurai Souldouble Horn” once per turn.
(1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to that monster you control. The equipped monster can attack twice during each Battle Phase.
(2) If this card was equipped by its own effect: you can Special Summon it.
Superheavy Samurai Soulshine Claw
Level 2 EARTH Machine-Type Effect Monster
ATK 500
DEF 500
You can only use the (2) effect of “Superheavy Samurai Soulshine Claw” once per turn.
(1) During your Main Phase: You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to that monster you control. It gains 500 ATK and DEF and it cannot be destroyed in battle.
(2) If this card was equipped by its own effect: you can Special Summon it.

Fluffal Wing
Level 1 LIGHT Fairy-Type Effect Monster
ATK 100
DEF 100
You can only use the effect of “Fluffal Wing” once per turn.
(1) If you control a “Toy Vendor”: you can banish this card from your Graveyard, then target 1 “Fluffal” monster in your Graveyard; banish that monster, and if you do, draw 1 card from your Deck. Then, you can apply the following effect.
•Send 1 “Toy Vendor” you control to the Graveyard, and if you do, draw 1 card.
D/D Berformet
Level 4 DARK Fiend-Type Effect Monster
ATK 1400
DEF 1800
(1) Once per turn: You can target 1 “D/D” monster you control except “D/D Baphomet” and declare a Level from 1 to 8; that monster’s Level becomes the declared Level until the end of this turn. You cannot Special Summon monsters, except “D/D” monsters until the end of this turn after this effect resolves.

Dr. Frange
Level 3 DARK Psychic-Type Effect Monster
ATK 300
DEF 300
The effect of “Doctor Frange” can only be used once per turn.
(1) If this card is Normal or Special Summoned: you can pay (5)00 LP; look at the top card of your Deck, then you can place it at the bottom of your Deck, or you can reveal it to your opponent and add it to your hand, but if you add it to the hand, skip your next Draw Phase.

… Tsugai (It’s related to Royal Swamp Eel)
Ryuuguu no Tsugai {Royal Swamp Couple?}
Level 6 WATER Wyrm-Type
ATK 2000
DEF 1200
You can only use the effect of “Ryuuguu no Tsugai” once per turn.
(1) You can discard 1 monster: Special Summon 1 Level 4 or lower Wyrm-Type monster from your deck.
Toon Revolver Dragon / Toon Barrel Dragon
Level 7 DARK Machine-Type Toon Effect Monster
ATK 2600
DEF 2200
(1) This card cannot attack during the turn in which it is Summoned.
(2) If you control “Toon World” and the opponent does not control any Toon monsters, this card can attack your opponent directly.
(3) Once per turn: you can target 1 card on the field; toss a coin 3 times, and if 2 or more are heads, destroy that card.

D/D Necro Slime
Level 1 DARK Fiend-Type Effect Monster
ATK 300
DEF 300
You can only use the effect of “D/D Necro Slime” once per turn.
(1) If this card is in your Graveyard: you can banish Fusion Materials from your Graveyard written on a “D/D/D” Fusion Monster, including this card, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

Raid Raptors – Wild Vulture / Raidraptor – Wild Vulture
Level 6 DARK Winged Beast-Type Effect Monster
ATK 1600
DEF 2000
(1) During a Main Phase of the turn this card is Normal or Special Summoned: You can Tribute this card; Special Summon 2 “Raidraptor” monsters from your hand and/or Graveyard whose Levels total 6.

Shuffle Reborn
Normal Spell Card
You can only use the (2) effect of “Shuffle Reborn” once per turn.
(1) If you control no monsters: target 1 monster in your Graveyard; Special Summon it, but its effects are negated and it is banished during the End Phase.
(2) During either player’s turn: You can banish this card in your Graveyard to target 1 card on your side of the field; return it to the owner’s Deck, then draw 1 card, also banish 1 card from your hand during the End Phase.

Greydle Split
Normal Trap Card
You can only use the (2) effect of “Greydle Split” once per turn.
(1) Target 1 monster you control; equip this card as an Equip Card to that monster. It gains (500?) ATK.
(2) During your Main Phase: you can send this card equipped by its own effect to the Graveyard; destroy the monster that was equipped with this card, and if you do, Special Summon 2 “Greydle” Monsters with different names from your Deck, but they are destroyed during the End Phase.
Gouen no Barrier -Fire Force-
Normal Trap Card
(1) When an opponent’s monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, you take damage equal to half of the total Original ATK of the monsters destroyed by this effect, then inflict damage to your opponent equal to the damage you took.

Artifact Vajra
Level 5 LIGHT Fairy-Type Effect Monster
ATK 1800
DEF 1900
(1) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.
(2) During your opponent’s turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it.
(3) When this card is Special Summoned during your opponent’s turn: Destroy all cards in your Spell/Trap Zones.
(4) When your opponent declares a Direct Attack: You can Special Summon this card from your hand.

Raptor’s Ultimate Mace
Equip Spell Card
Equip only to a “Raidraptor” monster
(1) The equipped monster gains 1000 ATK
(2) When the equipped monster is targeted for an attack by a monster with ATK greater than the ATK of the equipped monster: You can add 1 “Rank-Up-Magic” Spell Card from your Deck to your hand, and damage you take from that battle becomes 0.

Psycho Blade / Psychic Blade
Equip Spell Card
You can only activate 1 “Psychic Blade” per turn.
You can activate this card by paying any increment of 100 LP (max. 3000?)
(1) The equipped monster gains ATK and DEF equal to the number of LP paid to activate this card.

D/D/D Contract Modification
Normal Trap Card
(1) When an opponent’s monster attacked: Activate 1 of the following effects
● Banish 1 “D/D/D” monster from your Graveyard; the attacking monster loses ATK equal to the ATK of the banished monster.
● Add 1 Level 4 or lower “D/D” Pendulum Monster from your Deck to your hand.
But no Edge Nightmare! 