Member Since: 1/1/2014
Posts: 11,797
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TDIL

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Ninjitsu Art […]
Continuous Spell Card
Once per turn: You can send 1 “Ninja” monster from your hand to the Graveyard; Set 1 “Ninjitsu Art” Spell/Trap Card directly from your Deck, except “Ninjitsu Art […]”
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SPYRAL Super Agent
EARTH/Warrior
Level 4
1900/1200
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a “SPYRAL” card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of “SPYRAL Super Agent” once per turn.
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SPYRAL GEAR – Drone
WIND/Machine
Level 1
100/100
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order. During either player’s turn: You can Tribute this card, then target 1 “SPYRAL” monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 “SPYRAL” card from your Graveyard, then target 1 “SPYRAL Super Agent” in your Graveyard; add it to your hand.
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SPYRAL GEAR – Big Red
Equip Spell Card
Activate this card by targeting 1 “SPYRAL” monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 “SPYRAL GEAR – Big Red” per turn.
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Subterror Nemesis Warrior
EARTH/Warrior
Level 4
1800/1200
During either player’s turn: You can send 1 “Subterror” monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LEvels Tributed equal or exceed the Level of that “Subterror” monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a “Subterror Behemoth” monster is flipped face-up while this card is in your Graveyard, you can Special Summon this card. You can only use each effect of “Subterror Nemesis Warrior” once per turn.
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SPYRAL Quik-Fix
EARTH/Machine
Level 1
500/400
If this card is Normal or Speical summoned: You can add 1 “SPYRAL GEAR” card from your deck to your hand. If this card is in your Graveyard and you control “SPYRAL Super Agent”: You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
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Subterror Behemoth Umastryx
EARTH/Reptile
Level 7
2000/2700
Flip/effect
Flip: You can target 1 monster your opponent controls; banish it. You can only use this effect of “Subterror Behemoth Umastryx” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
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Destiny Soldiers

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TCG Release Date confirmed from the Convention!
November 18th, 2016
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Abyss Actor – Wild Hope
Level 4 DARK Fiend-Type Effect Monster
ATK 1600
DEF 1200
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn: You can target 1 “Abyss Actor” card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except “Abyss Actor” monsters (even if this card leaves the field).
Monster Effect:
You can only use the (2) effect of “Abyss Actor – Wild Hope” once per turn.
(1) Once per turn: You can make this card gain 100 ATK for each “Abyss Actor” monster with different names you currently control, until the end of this turn.
(2) If this card is destroyed by battle or card effect: You can add 1 “Abyss Actor” card from your Deck to your hand, except “Abyss Actor – Wild Hope”.
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Abyss Actor – Sassy Rookie
Level 4 DARK Fiend-Type Effect Monster
ATK 1700
DEF 1000
Pendulum Scale: 2
Pendulum Effect:
(1) If an “Abyss Actor” monster(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead.
Monster Effect:
(1) Once per turn, this card is not destroyed by battle or effect.
(2) If this monster is destroyed by battle or by your opponent’s card effect while in a Monster Zone: you can Special Summon 1 Level 4 or lower “Abyss Actor” monster from your Deck, other than “Abyss Actor – Sassy Rookie”.
(3) If this card is destroyed while in the Pendulum Zone: You can target 1 Level 4 or lower monster your opponent controls; destroy that monster.
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Abyss Script – Fire Dragon’s Lair
Normal Spell Card
You can only use the (2) Effect of “Abyss Script – Fire Dragon’s Lair” once per turn.
(1) You can target 1 “Abyss Actor” monster you control; during that turn, if that monster destroys an opponent’s monster by battle: Your opponent banishes 3 monsters from their Extra Deck.
(2) If this Set card you control is destroyed by an opponent’s card effect while you have a face-up “Abyss Actor” Pendulum Monster(s) in your Extra Deck: You can look at your opponent’s Extra Deck, banish 1 card among them.
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Entering the Abyss Actors’ Dressing Room
Normal Trap Card
You can only activate 1 “Entering the Abyss Actors’ Dressing Room” once per turn.
(1) If there are 2 “Abyss Actor” cards in your Pendulum Zone: Add 2 “Abyss Actor” cards with different names from your Deck to your Extra Deck, face-up.
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Darklord Mastema
Dark/Fairy/7/ATK2600/DEF2600
You can only Special Summon “Darklord Mastema”(s) once per turn. You can only use the (2) effect of “Darklord Mastema” once per turn.
(1): If this card is in your hand: You can discard 2 other “Darklord” or “Fallen One” cards; Special Summon this card.
(2): During either player’s turn: You can pay 1000 LP, then target 1 “Darklord” Spell/Trap Card in your Graveyard; this effect becomes that target’s effect when that card is activated, then shuffle that target into the Deck.
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Altar of the Darklords
Normal Spell
You can only activate 1 “Altar of the Darklords” per turn.
(1): Special Summon 1 “Darklord” or “Fallen One” monster from your Graveyard in Defense Position.
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Darklords’ Temptation
Normal Trap
You can only activate 1 “Darklords’ Temptation” per turn.
(1): Send 1 “Darklord” or “Fallen One” monster from your hand or face up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase.
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