Quote:
Originally posted by Afterglow
The only reason is because of Xbox One's eSRAM and GDDR3 causes a cap on fidelity. We haven't seen any significant game delays recently beyond MS exclusives, but that's with any console tbh. Everyone has delays.
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Graphical fidelity isn't even the worst problem of Xbox One games, it is the performance.
Remember the parity clause?
That's the reason Rocket League got delayed for you guys until January. Or the reason No Man's sky The Witness, Paragon etc and many other Japanese games aren't coming to Xbox One besides the sales.
Considering those games are just recently released , you dismissing that there are no more problems like that occuring in the near future is bull imo. Creating a game in another platofrm is harder. A complimentary system like PS4 Neo to a PS4 with the same architecture? I really doubt it.