Quote:
Originally posted by Artemisia
Why can't the ps4 handle 1080p/60fps during development? Plenty of Wii U games have handled just that 
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Ok, I'mma do my best to keep this cute. I'm not expert on gaming hardware by any stretch, but this seems pretty obvious to me.
Playing a game is not like playing a video. Playing a game at 1080p at 60fps does not require even close to the same hardware usage when comparing different games. The things that go into making each one of those frames will vary drastically from a Wii U game to a PS4 game - imagine all the physics calculations, the particle effects, the number of artifacts on screen at any one time, the water reflection effects, the objects all the way up to the much further away draw distance, the weather effects, the complicated lighting etc in a graphically rich ps4 game. Each of those has to be calculated before the ps4 can even make the frame. Then once the image is made, all the antialiasing, image stabilisation and v-sync has to be applied to the image before it can be displayed on screen. That is a much vaster number of calculations that need to be done to produce each and every frame for a ps4 game then the basic bitch mario kart games on the wii u. Two images can be the same resolution but one can require much, much more hard work to make.