Quote:
Originally posted by Reb'l Rêveur
OMG. The struggle I encountered with that course was beyond imaginable. I failed it at first try, then I re-took it and gladly passed. That philosophy of mathematics really hurt my butt... and I'm a computer studies grad. How helpful was that to me and to the career I chose?
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It depends on what you go into engineering.
I'm a casual game developer and trigonometry is the most useful math for 2D and (old school) 3D Game Development. Because you have to use trigonometric functions (or the distance formula) for collision detection which is really the basis video game interactivity.
I was so happy when I was working on my first game because I was like HEY all this math is actually useful for something.
With application development, it is not as useful. Discrete math/logic is more useful for general software development, unless you are involved in something with complex algorithms and/or cryptography.
For general programs I don't even use math at all! Outside of functions like f(x) in early algebra (another eureka moment, I was being taught how to pass arguments into functions all along

) and logic (to help with program structure) its not really used day to day like some would think.