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Video Games: Microsoft treats Indie Devs like ****
Member Since: 5/3/2010
Posts: 26,013
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Microsoft treats Indie Devs like ****
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In a fascinating article written by Wired, a couple of independent games developers spoke out about their experiences working with Sony, Microsoft and Nintendo, and how those experiences differed depending on the specific corporation they were dealing with.
Jonathan Blow, the developer behind Braid and the upcoming PS4 game The Witness, noted that “Microsoft treats independent developers very badly,” later stating that the company “put[s] you through as much pain as you will endure in order to extract whatever [they] feel like this week.”
Blow has talked about how he feels about Microsoft in the past, as well. Just last month, he spoke about how the next, still-unannounced Xbox is “not strictly about games”, and elaborated even more on his poor experiences with Microsoft.
In Microsoft’s defense, the company e-mailed Wired to note that the company is “invested in helping developers realize their visions on Xbox by ensuring they have the tools they need to be successful and by using their feedback to continually make refinements” on Xbox platforms.
Another developer, Brian Provinciano, also spoke to Wired. Provinciano is the one-man force behind Retro City Rampage, and has spoken to IGN in the past about Xbox versus PlayStation development. Not surprisingly, he also didn’t have nice words for Microsoft.
He told Wired that dealing with Sony was akin to a “coffee shop chat,” while Microsoft exuded an “intimidating corporate vibe.” He spoke about how, when he became vocal about the problems dealing with Microsoft, they cancelled the planned release of Retro City Rampage on Xbox Live and, according to Wired, “forced him to resubmit the game through the arduous approvals process and go through an extra six months of negotiations that required him to submit the game through an outside publisher to get it released.”
Making matters worse, Microsoft sold the game for $10 instead of the planned $15 for a time, cutting into his profits.
Wired discusses the severe irony of this turn of events, considering Xbox Live was once the haven for independent developers. But Sony – and Nintendo, too – are doing everything they can to make it as easy as possible for independent developers to bring games to their platforms. According to these developers, anyway, Microsoft may be going in the opposite direction.
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SAUCE
Hmm. Another nail in the Nextbox coffin. #TeamSony #PS42013
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Member Since: 9/3/2011
Posts: 22,014
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PS4: 47843279
Nextbox: -47843279

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Member Since: 1/19/2012
Posts: 13,768
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People can't even develop on the PS3 because it's too difficult for the developers to understand, I think it's Sony who treats the devs like ***. He's probably just pressed that Braid only sold like five copies.
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Member Since: 2/6/2012
Posts: 29,767
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Quote:
Originally posted by highwayuni
People can't even develop on the PS3 because it's too difficult for the developers to understand, I think it's Sony who treats the devs like ***. He's probably just pressed that Braid only sold like five copies.
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That living in the past.
NOW Sony as a far better reputation with indies and its coming infrastructure is far superior to M$'s when it comes to ease of development/publishing for indies.
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Member Since: 11/6/2010
Posts: 8,184
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Quote:
Originally posted by highwayuni
People can't even develop on the PS3 because it's too difficult for the developers to understand, I think it's Sony who treats the devs like ***. He's probably just pressed that Braid only sold like five copies.
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Yet Sony got Journey, the most acclaimed Indie game of 2012.
Oh and almost all the devs with a PS4 kit say it's much more easier to develop for and very Indie friendly. While Microsoft busy screwing themselves over with an always on system.... 
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Member Since: 9/22/2011
Posts: 9,178
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Quote:
Originally posted by Mélina
Yet Sony got Journey, the most acclaimed Indie game of 2012.
Oh and almost all the devs with a PS4 kit say it's much more easier to develop for and very Indie friendly. While Microsoft busy screwing themselves over with an always on system.... 
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Nice to hear!
Journey was an amazing game, I hope the improved and easier to work with PS4 developer kits result in more thoughtful and imaginative games like it.
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Member Since: 9/9/2012
Posts: 1,664
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Sony be getting the indie cred next generation 
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Member Since: 2/9/2012
Posts: 10,283
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Quote:
Originally posted by highwayuni
People can't even develop on the PS3 because it's too difficult for the developers to understand, I think it's Sony who treats the devs like ***. He's probably just pressed that Braid only sold like five copies.
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If people cannot develop in the PS3, why it has more exclusives then  ?
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Member Since: 9/3/2011
Posts: 22,014
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Quote:
Originally posted by Brite Lites ☆
If people cannot develop in the PS3, why it has more exclusives then  ?
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And BETTER exclusives... Heavy Rain, The Last of Us, etc.
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Member Since: 5/3/2010
Posts: 26,013
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Quote:
Originally posted by Haus
And BETTER exclusives... Heavy Rain, The Last of Us, etc.
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Ratchet and Clank, Sly Cooper, Jak and daxter, Uncharted, God of War, Infamous, Disgaea, LittleBigPlanet, etc. 
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Member Since: 3/6/2011
Posts: 9,523
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Death at Microgod and their billions getting these g0rls hot and bothered.

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Member Since: 8/6/2012
Posts: 20,242
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Its been common knowledge that they treat indie devs like crap not to mention how they make devs pay money for games over one disc. Any extra discs will cost devs.
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Member Since: 5/8/2012
Posts: 15,801
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The Broke Box is over 
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Member Since: 1/19/2012
Posts: 13,768
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Quote:
Originally posted by Brite Lites ☆
If people cannot develop in the PS3, why it has more exclusives then  ?
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Maybe because nearly all of their big name exclusives are made by rich established developers like Naughty Dog?
Isn't Journey like the only indie dev exclusive that's known? And even then, I don't think that critical acclaim has translated into actual sales.
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Member Since: 5/3/2010
Posts: 26,013
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Quote:
Originally posted by highwayuni
Maybe because nearly all of their big name exclusives are made by rich established developers like Naughty Dog?
Isn't Journey like the only indie dev exclusive that's known? And even then, I don't think that critical acclaim has translated into actual sales.
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Unfinished Swan, and another I'm forgetting the name of
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Member Since: 5/4/2012
Posts: 12,811
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Welcome to developer life. This is normal everywhere.
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Member Since: 4/25/2011
Posts: 41,661
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Oh my.
Well that's contrary to their Windows Phone Apps. They treat indie devs great and in full support.
Well PS4>Xbox anyways so more exclusives for Sony 
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Member Since: 4/24/2011
Posts: 17,221
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Quote:
Originally posted by highwayuni
People can't even develop on the PS3 because it's too difficult for the developers to understand, I think it's Sony who treats the devs like ***. He's probably just pressed that Braid only sold like five copies.
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I think that I read somewhere that the PS4 will have some kind of Direct X version for devs.
Which means easier developing/porting.
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Banned
Member Since: 6/25/2011
Posts: 37,192
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Braid is an amazing game. Let me throw my PC in the garbage disposal

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