So isn't it weird that Square enix is bringing back original voice actors and localizing the FFX remaster just for a 30 min drama thing?
I would SO be here for Final Fantasy X-3 If Lulu was a playable character again
Love their dedication to remain consistent with the voice acting. A voice actor change is literally my biggest video game related pet peeve. Especially in JRPGs that are dialog heavy.
Anyone played Wild Arms for the PS1? I've kinda sorta played Wild Arms 3 for the PS2, but I never got very far into it. Is it worth playing?
the story is decent, and a lot of secret/easter eggs ... but the graphic ..
i never play the third one so i can't say is it worth playing for you.. but its decent jrpg
oh yes, there is a remake of wild arms 1 , its called alter code. never played it tho
Nnnn, the sarcasm
But to be honest I liked FF12 a lot lot lot.
The epic summons, the Ougis, the on-map fighting. I liked it more than FF13 to be honest
Nnnn, the sarcasm
But to be honest I liked FF12 a lot lot lot.
The epic summons, the Ougis, the on-map fighting. I liked it more than FF13 to be honest
I seriously don't know why ToV wasn't a super popular game. The gameplay looks so appealing and really makes you want to play the game.
how does someone watch that and not be interested, even a little bit?
Unfortunately it's all about promo sis.
Tales Of Symphonia was massively promoted back in the days, there were TV ads everywhere and it was even in a bundle with the Game Cube, while Vesperia got nothing.
And to be honest what else did you expect from a JRPG released on a console that has 90% of shooting and racing games ?
In term of gameplay, to me, Vesperia >> Graces >> Symphonia. Xillia better slay.
Lol bye, it doesn't even look like a Hi Ougi, at least not in the traditional TOA/TOS/TOV way.
In what way is ToS/ToA/ToV traditional?
The games made by team destiny (Tales of Destiny, Eternia, Destiny 2, Rebirth, Graces) are far more 'traditional' because they are the foundation of the series.
The hi ougis in the games you listed all suffer from the same problem: they are too slow and don't flow into combos well
The games made by team destiny (Tales of Destiny, Eternia, Destiny 2, Rebirth, Graces) are far more 'traditional' because they are the foundation of the series.
The hi ougis in the games you listed all suffer from the same problem: they are too slow and don't flow into combos well
Well that''s the thing, a Hi Ougi is supposed to be something over the top, not just a "combo", at least that's the Japanese definition of that term, that's one of the reasons why I prefer the Team Symphonia
I'd love to play Vesperia, but not worth getting an xflop. It was a horrible idea to release it on the xbox, and it's release and underperformance were one of the main reasons the tales series had such a stall in the US. It wasn't until Graces first week sales that made namco go "Oh, okay, this is worth exporting."