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Video Games: Xbox One to drop DRM and always online!
Member Since: 8/14/2010
Posts: 2,558
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figured this would happen. You cant just sit back in your own pride and watch the ship sink.
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Member Since: 11/28/2011
Posts: 27,495
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Not gonna lie, Xbone had way better exclusives anyway so I just might be tempted.
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Banned
Member Since: 2/6/2012
Posts: 18,398
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What's this DRM mess everyone was talking about?
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Member Since: 3/15/2013
Posts: 9,233
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Welp. Once people start buying it, they can still change it back.
So nope. GBye.
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Member Since: 11/28/2011
Posts: 27,495
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Quote:
Originally posted by Arking
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LOL
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Member Since: 8/10/2010
Posts: 9,489
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Oh please. They changed the policies and people are still hating. Bye
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Member Since: 11/28/2011
Posts: 27,495
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A couple questions
Will psn still be free?
If not is psn less mony than xbl?
What over online advantages does psn have over xbone after this 180?
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Member Since: 8/14/2010
Posts: 2,558
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Quote:
Originally posted by Sanjja
Welp. Once people start buying it, they can still change it back.
So nope. GBye.
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I didnt even think about that. people would LOSEEEEEEE it!
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ATRL Senior Member
Member Since: 1/21/2012
Posts: 13,593
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Quote:
Originally posted by Onen
Oh please. They changed the policies and people are still hating. Bye
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When the console has multiple issues and they fix one of them, we're not just gonna forget the other issues.
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ATRL Senior Member
Member Since: 9/26/2001
Posts: 22,475
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Quote:
Originally posted by Javan
A couple questions
Will psn still be free?
If not is psn less mony than xbl?
What over online advantages does psn have over xbone after this 180?
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You have to pay to play disc-based multiplayer games online. Games that are "free-to-play" are not behind the PS+ multiplayer paywall.
PS+ is $10 less per year versus XBL.
Really, Xbox Live has been the superior online gaming platform since the debut of Xbox 360, but if Sony does what they say they will and improve the online experience, then the differences won't be as large as they were this generation.
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Member Since: 6/25/2011
Posts: 28,853
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This is so whack on Microsoft's part. They should be big boys and stick to their final decisions. Why change now? Bunch of sore losers. They knew they would be creamed. Get some new people who can actually think and make the best decisions next time around.
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Member Since: 11/28/2011
Posts: 27,495
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AAaarg. Idk what do do now
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Member Since: 9/3/2011
Posts: 22,014
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Quote:
Originally posted by Sunshine.
The fact that it's available is what makes it a better entertainment console.
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Who the **** wants an "entertainment console" though? Half the TV's these days come with internet functionalities built in, and 95% of the people owning the Xbone aren't going to use the live TV feature anyway.
Quote:
Originally posted by Phoenetic
Ah, right, that was it then.
Although GDDR5 has higher bandwidth, it has higher latency too.
Meaning that GDDR5 is faster when transferring high amounts of data, but DDR3 is faster at smaller amounts because of the low latency.
I'm just saying that GDDR5 is not better by definition
Anyway, overall the PS4 has better specs and is cheaper. If you only want it for games and nothing more, than that is already enough to make the PS4 a much better option.
I'm interested to see where Microsoft is taking this though. I'm hoping that they change the Kinect requirement and Indie game support too. if they do that I might consider getting the Xbox One.
I've always had an Xbox
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Oh I know, but GDDR5 is better for rendering graphics (hence it being used on graphics cards) so I'm sure it's going to be an advantage, graphically, for the PS4.
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Member Since: 11/28/2011
Posts: 27,495
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Did Xbox revoke their dumb game sharing policy tho?
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Member Since: 8/24/2011
Posts: 9,104
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Nice, conpetition is needed in the gaming industry
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Member Since: 8/16/2011
Posts: 19,718
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Quote:
Originally posted by Haus
Who the **** wants an "entertainment console" though? Half the TV's these days come with internet functionalities built in, and 95% of the people owning the Xbone aren't going to use the live TV feature anyway.
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You're right sis! How dare anyone acknowledge other forms of entertainment!
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Member Since: 8/16/2011
Posts: 19,718
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Quote:
Xbox One DRM Reversal Cuts Features, Requires One-Time Connection
You win some, you lose some. In changing its drastic Xbox One DRM policies today, Microsoft will actually be cutting some of the cooler features announced from the console. Everything's got a price, folks.
"There’s a few things we won’t be able to deliver as a result of this change," Marc Whitten, v.p. of Xbox Live told Kotaku, "One of the things we were very exicted about was 'wherever we go my games are always with me.' Now, of course, your physical games won’t show up that way. The content you bought digitally will. But you’ll have to bring your discs with you to have your games with you. Similarly, the sharing library [is something] we won’t be able to deliver at launch."
That means that two features are being cut, at least for now, from Microsoft's Xbox One plans. Microsoft's concept of having your full game library travel with you is gone.
Microsoft's offer to let you share Xbox One games with up to nine other "family" members is gone, too.
The play-your-games-from-anywhere feature had been tied to the idea that all Xbox One games must be installed to the system's 500GB harddrive in order to run. In theory, if you had registered the game online—a requirement that's also been dropped for disc games for the Xbox One—you'd then be able to play those games from any other console you were logged into. Now, with disc games not needing to be registered, you'd have to bring the disc with you to prove you had the rights to play the game on it.
Those sacrifices are the cost of the new DRM policy that, Whitten says, will give people an Xbox One experience with disc-based games that matches what they had on the Xbox 360. Games won't have to be registered online, and players won't have to connect to the Internet in a 24-hour period to play offline disc-based games. "The way to think about it is that it works the way it does with the Xbox 360," Whitten said. "You can give them, loan them, trade them, play them. They will work exactly as they do today."
It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.
UPDATE: Microsoft clarifies that the planned day-one Xbox One update, which Whitten told me, will "complete some of the software that won’t be there," is actually not a result of today's DRM policy change. Rather, it was always planned and will simply be required for playing off-line, among other things. Not a patch, they say. But, yes, your new Xbox console would have to connect online once in order to do the things Microsoft described today. And then you can keep it offline and play games without re-connecting to the Internet forever.
Microsoft also announced today a loosening of the Xbox One's regional restrictions. "You could buy a console in any country and use it any country," Whitten said. "You can use any disc in that console."
How did Microsoft get their initial plans for the Xbox One so wrong? "We believe a lot in this digital future," Whitten said. "We believe it builds an amazing experience—the ability to have a broader sharing platform and my content coming with me, [but] what we heard is people still wanted more choice… they wanted the familiarity of the physical disc."
Microsoft is obviously doing a big flip-flop here, but is putting a proud face on it. And a grateful one. "The last thing I would say is, 'Thank you for the feedback.'" He wasn't addressing me. He was addressing you. Your voices really were heard.
http://kotaku.com/xbox-one-drm-rever...time-514419715
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This kind of kills me on the inside. Yes, I'm celebrating cause now the console is accessible to more people, but as someone who doesn't buy used games and has an internet connection, I was looking forward to MS exploring uncharted digital territory. I hope you guys are happy.
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Member Since: 8/6/2012
Posts: 20,242
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Not everyone is buying games new day one that is not financially possible for some.
Glad they did this but the game share thing going sucks.
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Member Since: 3/3/2011
Posts: 23,567
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I want to hear more about how Microsoft plans to harness the power of the cloud in real-time for game performance. I read that for every one Xbox One purchased, they planned on adding 3 additional Xbox One's to their cloud to offset real-time calculations in games to the cloud. If you aren't required to be connected to the Internet now, does this mean games will not use the cloud? Does this mean games can optionally use cloud computing capabilities to enhance graphics dynamically, based on availability? If neither, what are the implications of this cloud that I read about aside from storage?
Does Sony offer anything in regards to a cloud-computing service that extends beyond storage?
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Member Since: 3/12/2012
Posts: 3,900
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