Quote:
Originally posted by @Homebrand
Do they usually announce EPs 4 months away from release? or does November just seem really far
And honestly, they should really just focus on like 6 EPs that are full of quality and content not like 10 half assed messes  Anything for more money i guess
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Sad but true, I went back and played the Sims 2 UC and there were barely any objects and CAS stuff even though it's like 8 EP's and like 9 Stuff Packs.
And I was able to pretty much explore the gameplay of each pack in a couple of weeks.
The packs they had for the Sims 3 and The Sims 4 have so much more content in them. I used to think the Sims 2 had way more content then what it actually does.
I think it's more about what ideas appeal to you. Like I don't care much for Supernatural, Showtime, World Adventures, Into the Future and Generations. So those packs seem empty to me, yet Ambitions, Pets, Late Night, Seasons, University, Island Paradise etc, all seem massive to me when really all the packs are about the same size.
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I actually think EA world better making smaller content, the Game Packs have been really high quality and on Sims 2 level of great animations, and quality. Get to Work though, felt rushed and they still were fixing it after release. So honestly, they should focus on $20 Gamepacks more than having 15 Expansions.
Spa Day and Outdoor Retreat offered a lot of Gameplay, whereas Get To Work felt done in like 5 mins in comparison. I loved Get To Work but it shouldn't have been the first EP.