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Super Smash Bros. Brawl Is Here! You Brawlin Yet?
Member Since: 6/26/2005
Posts: 3,231
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has everyone pre-ordered the game? i'm not sure if it'll be the same in North America as Japan with games selling out... but I pre-ordered mine on Amazon a few weeks ago, so i'm hoping that it comes a day or two after it is released.
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ATRL Moderator
Member Since: 11/16/2004
Posts: 28,450
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me and my roommate are going to go reserve it soon
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Member Since: 4/6/2007
Posts: 15,583
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Member Since: 6/26/2005
Posts: 3,231
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Quote:
Originally posted by Yahhh!
32 more days!!
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score! and to think when it got delayed in October i had a short little cursing spree and was real upset, saying 4 months is too long, now we're so close!
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Member Since: 4/6/2007
Posts: 15,583
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SSBB: Wii And Brawl Take Over Japan!
Quote:
Wii Smashes Japan
Even the mighty DS falls to the power of Mario versus Sonic.
by John Tanaka
February 8, 2008 - It's rare to see a console in first place over in Japan, but with the Wii this week, it's not entirely unexpected.
Sales tracker Media Create reports that, for the week covering January 28 to February 3, Wii was tops in the hardware category, with 94,473 systems sold. The Wii once again demolished the other consoles, as the PS3 came in at 41,796 units, itself a bit higher than the average week. Closing out the console race were the PS2 at 12,115 units and the Xbox 360 at 6,060 units.
There was a bit of drama in the portable hardware race. The PSP actually beat the DS Lite, 72,528 units to 67,472 units. A sign of saturation for the DS, which has already topped the PS2 in overall sales in Japan? We'll have to watch sales trends over the next few weeks before determining that.
The success of the Wii, and the slight jump for the PS3, aren't surprising this week when you look at the top ten software chart. Smash Bros. Brawl came out on top in its first week of sales, with 819,647 units. The PS3 version of Devil May Cry 4, also in its first week, took second, with 205,390 units.
A couple of rare PS2 appearances followed, with Tales of Destiny Director's Cut selling 116,928 units, just barely beating out the highly anticipated Suzumiya Haruhi no Tomadoi, which managed 114,335 units.
Following Wii Fit's fifth placement with 73,325 units, the top ten had Disgaea 3 (PS3, 54,596), Devil May Cry 4 (Xbox 360, 40,023), Mario & Sonic at Peking Olympics (DS, 34,474), Assassin's Creed (PS3, 27,895), and Winning Eleven 2008 (PSP, 25,523).
The high Smash Bros. figure suggests good things for core gamer titles on the Wii. The GameCube version of Smash Bros. only managed 328,000 units in its first week, and it eventually went on to top the 1.5 million mark. Watch out, Wii Sports!
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A little over a month left until we'll all be brawling!
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Member Since: 1/14/2007
Posts: 6,202
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I've been trash talking my friend for like 3 months already about how I'm going to kick his *** at the game when the day that it comes out.
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Member Since: 4/6/2007
Posts: 15,583
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^ You better beat him after 3 months of hyping yourself up.
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Member Since: 4/6/2007
Posts: 15,583
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SSBB: 1 Million Sold In 11 Days! + US Launch Approaches
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Nintendo "Super Smash Bros" Japan sales top 1 million
Tue Feb 12, 2008 5:09am EST
(Reuters) - Nintendo Co Ltd sold 1.08 million units of its "Super Smash Bros. Brawl" software in 11 days since its January 31 launch in Japan, reaching the 1 million mark faster than any other Wii game, a game magazine publisher said.
Strong demand for its DS handheld gear and Wii console, which features a motion-sensing controller that allows gamers to direct on-screen plays by swinging it like a racket, helped Nintendo zip past Sony Corp and Honda Motor Co Ltd in market value last year.
It took "Wii Fit" seven weeks and "Wii Sports" 11 weeks to sell 1 million units in Japan, publisher Enterbrain said.
"Wii Fit" and "Wii Sports" are two of the most popular game titles for the Wii, which went on sale in late 2006.
Nintendo plans to launch "Super Smash Bros. Brawl" in North America on March 9.
(Reporting by Kiyoshi Takenaka)
Source: Reuters
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Less than a month left!
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ATRL Moderator
Member Since: 11/16/2004
Posts: 28,450
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dude
STOP TEASING MEEEEEEEEEEE
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Member Since: 1/14/2007
Posts: 6,202
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Time is not moving fast enough. I need the game now.
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Member Since: 1/22/2005
Posts: 13,429
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I have a Wii, but I've hardly played it. I really want this game though. I haven't played any SSB in years!
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Member Since: 4/6/2007
Posts: 15,583
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This is going to be the best game ever
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Member Since: 6/16/2006
Posts: 12,884
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Member Since: 4/23/2007
Posts: 16,416
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I would buy Wii just for this ****ing amazing game!!!!!
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ATRL Senior Member
Member Since: 2/21/2005
Posts: 21,684
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24 more days ^__^
Yes, I'm actually counting the days
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Member Since: 12/20/2006
Posts: 18,138
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Member Since: 4/29/2006
Posts: 8,337
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Quote:
Originally posted by Reeces1
24 more days ^__^
Yes, I'm actually counting the days
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haha me too.
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Member Since: 4/6/2007
Posts: 15,583
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Member Since: 4/6/2007
Posts: 15,583
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Super Smash Bros. Brawl or Mario Kart Wii?
So a little over 2 weeks left until we can get our hands on brawl! :banana3: Well here's another anticipated Wii game for you to take your mind off Brawl...
US Release: Q2 2008
Steering Wheel
Every copy of Mario Kart Wii will come packaged with a steering wheel peripheral that houses your Wii remote in the center and gives you the ability to play Mario Kart Wii rotating the wheel left and right in the air. This steering wheel is nothing more than a plastic shell similar to the Wii Zapper released with Link's Crossbow Training – the peripheral uses all of the electronics within the remote. The one button on the back is a physical switch that presses into the B trigger on the remote. The unit has been designed so that it's easy to swap your remote in and out, with a large hole in the back so that the remote can be popped out of the shell. While the remote's in the controller, a hole on the left side of the unit makes it so players can still utilize the Wii Remote's pointer functions for the menu system. But in the case of Mario Kart Wii, the designers made sure you can navigate the menus using the D-pad.
Controllers
Mario Kart Wii will have full support for playing using the Wii remote exclusively, or the Wii Remote with the Nunchuk, or the Classic Controller, or even a GameCube controller. The game will automatically recognize which controller you choose to use the moment it's plugged in, and every best time will be noted with a specific controller icon to let everyone know just how you managed to get that score.
New Additions
Mario Kart Wii begins with the same established Mario Kart structure: Grand Prix mode still features the same three different classes of difficulty: 50CC, 100CC, and 150CC, but now there are 11 other racers on the track instead of seven. That's right, it's now a 12-kart competition. Additionally, the game adds a new class of vehicles: motorcycles. Each character has six different vehicles right from the start, three karts and three cycles that alter the character's different racing attributes. In Grand Prix, 50CC races are kart exclusive, 100CC races are motorcycle exclusive. 150CC races allow for the mix of karts and motorcycles.
One cool addition is the ability to see (and hear) when a player's sneaking up on you with a power-up. When a turtle shell (or a powered-up racer) is zooming up behind you, you'll see an icon below your kart where the hazard is in relation to you. Your Wii Remote speaker will also start playing a warning sound to alert you to the incoming hazard. This definitely gives players the needed heads-up to race defensively.
Mario Kart Wii also includes a new "trick" mechanic: at the top of a jump, if you flick the wheel upwards, your character will pull off a canned trick animation, and when the kart lands on the ground it'll jolt with an additional surge of momentum.
Powersliding
Like in previous versions of Mario Kart, powersliding around turns enable players to get a nice surge of momentum if they pull them off correctly. Mario Kart Wii changes things around a bit by not requiring players to rapidly steer in the opposite direction of a powerslide to generate the boost power. Instead, the boost power builds automatically during a successful powerslide, and the longer you hold it the more boost you'll get out of it. As soon as you let go of the powerslide trigger (the button on the back of the steering wheel controller) your kart will jolt forward with a surge of energy. No more waggling the stick/control pad back and forth to generate boosts this time around.
Characters
The player roster will start at 12 drivers. Right from the start the line-up of racers includes: Baby Mario, Baby Peach, Toad, Koopa, Mario, Luigi, Yoshi, Princess Peach, Wario, Waluigi, Donkey Kong, and Bowser. Nintendo did confirm that you'd be able to race as Mii characters.
Race Tracks
Mario Kart Wii will feature at least 32 tracks: 16 old-school from the series' past, as well as 16 original, made-for-the-Wii courses never seen before.
Online Multiplayer
First of all, Mario Kart Wii will be 12 player compatible over the internet. Additionally, the game will allow either one or two players per system, so when you jump online, you can play split-screen with a friend and compete. On top of the multiplayer focus, Nintendo will also introduce the "Mario Kart Channel" – currently, this channel is in-game only and not included on the Wii Menu (but that could change), and it's used for players to check up on rankings and times, to upload and download ghost racers, to download tournaments and weekly challenges (like Mario Kart DS-style missions), and other cool network tidbits.
Profiles & Stats
Mario Kart Wii will put four different profiles in the system save file, which means you can have four different racers on a Wii system…all marked by the Mii character chosen at the creation of the profile. The game has a seriously huge statistics tracking list for each player. The game will record all sorts of fun tidbits: Distance traveled, Total Race and Battle count, how much you've used the Wii Wheel, how many tricks you've pulled off, favorite character, favorite vehicle, favorite course, and favorite stage. Nintendo WFC friend race win/losses. Ghosts sent and ghosts received. There's something called "VR Rating" as well as "Battle Rating," both were set at 5000 points during our demo. It'll track how many Wi-Fi races you've played and your Wi-Fi Battle mode win/loss record. It'll track how many first place appearances, percentages of times in first place, how many times you hit someone, how many times you've been hit, your ghost race wins/losses, and how many tournaments you've played.
I have a feeling a lot of people are going to be using their Wii more than they ever have.
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Member Since: 6/9/2002
Posts: 6,302
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Actually My Friends And I spend all week playing my Japanese copie of Smash Brother Brawl, we unlocked all characters but today we spend like 15 hours playing need for speed pro street on wii.... love It
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