Quote:
Originally posted by Kanji
But what do you actually do. In my Zero Escape example you sit through a lot of text and then every now and again you complete an escape the room puzzle and then you do it all over again like 15 more times
What is the gameplay actually like
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So basically, in every chapter/case, there is a murder, and you are the lawyer taking on the case. Each case is 4 days long (in-game time.) The first day, you visit the crime scene to review what happened. You meet a lot of people, most are either suspects or witnesses. You talk to them, investigate the area, and gain clues and evidence to use in trial. The next day, the trial begins. The defendant and/or witnesses will testify, and then you attempt to poke holes in their testimony. You're allowed to ask them to elaborate on a statement, or present evidence you found to discredit them. You're also working against a prosecutor, so mind games are a big part of the game. After a while, the trial ends for the day. Then, it's a rinse and repeat of investigating at night and returning to trial the next day, until the third and final day of the trial, whee we get the resolution of the story. Every time you're free to investigate, you get access to more areas to discover and more people to talk to. There aren't really any action parts, although the final case of the first game has some "minigames" with fingerprinting and piecing broken evidence back together. It's dialogue heavy, but the script and characters really do save what could be (and sounds like, reading my own description) a boring experience. Did that make any sense?