* Grand Theft Auto V arrives after four years of development, a 1,000-page script
*A process that saw 80 per cent of the ever-growing company – eight international studios and counting – involved in recreating a fully functioning metropolis based closely on Los Angeles.
* We spoke to FBI agents that have been undercover, experts in the Mafia, street gangsters who know the slang – we even went to see a proper prison.
* conferences like E3 and Gamescom, which he no longer attends ("You don't play a videogame in a room with 20,000 people doing the same thing unless you're a lunatic").
*
We've got this big open-world experience that's 100 hours long, and that gives players control over what they do, what they see, and how they see it
http://www.theguardian.com/technolog...uto-dan-houser