Full retail copy of Rise of the Tomb Raider for the Xbox One
An exclusive 12”-tall statue of Lara Croft, which depicts her searching for answers on her first great Tomb Raiding expedition
Collectible steelbook
A replica of Lara’s leather in-game journal
A model of Lara’s Jade Necklace, including the pendant that was her first archeological discovery, and the strap that was given to her by Conrad Roth, her late mentor
360 footage and composer's name will probably be revealed before launch.
Flames of the Flamethrower will not affect Lara's outfit.
Game is 15-20 hours.
Lara has a complex relationship with father.
Syria is a Prologue.
Hair has been fixed.
You can fast travel back to Syria.
Only in the Syrian Tomb Lara has unlimited ammo.
All traps are in slow motion.
Montage did not include all of the tombs. Meagan actually got stuck on some of the smaller challenge tombs.
The War Zone/town in Syria is not available to explore.
Lara will not use backpack.
Can't confirm necklace physics yet.
Survival Instinct can be turned off.
At base camp you can equip specific class for weapons.
Multiple Difficulties. "Hardcore Mode" which will be manual healing only.
Swan Dive and Handstand not included but a Dive is.
They're targeting 1080p/30fps.
Sam is not a part of Rise of the Tomb Raider.
Got some official info regarding language options for you guys. The following are confirmed by CD:
Full Localization (In-game Text & Voice)
English
French
Italian
German
Spanish
Latin American Spanish
Brazilian Portuguese
Russian
Polish
Japanese
Traditional Chinese
Simplified Chinese
Korean
In-Game Text:
Dutch
Note that the available options on a disc may differ depending on what territory you buy the game from.
I appreciate the localized dubbing, they always do a great job (at least in Spanish). So I usually play the games twice, once in English and another one in Spanish to enjoy both versions
In short, this Lara Croft is every bit as amazing as Indy ever was.
Quote:
The gorgeous lighting, dynamic wind, and incredible particle effects all immediately worked in tandem to deliver one of the best-looking video game demos Ive ever played.
Quote:
I was pleasantly surprised by the way Rise used animation and environmental storytelling Rise to help flesh out Lara as a character. Whenever I stumbled upon a particularly awe-inspiring moment, Lara shared the same sense of wonder that I did.