Quote:
Originally posted by Costea
wow i haven't messed with that in a long time
if i remember correctly delegates define what parameters and return type a function should have. I think EventHandler is the most iconic delegate, it's used all over the GUI code.
Events are like function that can be triggered with different parameters. they use delegates to define what "shape" the function the events are using has to take
i really dont know how to explain any better
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Thanks. It's starting to become clear now. It was understandable, until the whole EventHandler thing...
Well, I'll be up all night reading!
@Bloo! Yas!!!!!!!!!!!!!!!!!!!! Thanks for making things easier to understand!
now, I have to make sense of the goddam syntax, because my game app is going nowhere without knowing how to use Events.
Quote:
Originally posted by Costea
So i am trying to build an app for a game i have in mind in C# and this is where i am after a few days of work
http://i.imgur.com/1gLCI4P.png
that ball doesnt move or anything
I want to continue but i have high school and exams
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Wow, is that Monogame Framework?
It's exactly what I'm using for my app..
I'm so glad C# slays. This and Xamarin, I can code an app in C#, and compile it for every single platform, including Android and iOS... (except I'd still need a Mac though? )
And people say Java is the ****.. hail mary to the no.. lawd... Java is a convoluted mess!
C# is so neat, and .NET framework is amazing