They have said that they ditched Nomura's idea of dividing XV's story through a series of games like XIII and want to tell the whole story in a single game, but I wouldn't be opposed to a game from Luna's point of view, like when you finish KH: Chain of Memories and you get to play as Riku through the other side of the story. I think that would be neat.
The developers said that if there's enough demand for a feature, they'll implement it as free dlc (if they can't get do it within the timeframe of the game's release). This goes for airships, moogles, gilgamesh etc.
I'm glad to hear that DLC will be free. (Which is good, because this game needs to come out and it'll add to the replay value).
I'd be here for a Luna Story DLC.
Summer in Japan is June to September so that's something to think about
It also explains why they asked about Persona 5 in the poll they might go head to head with them.
I think Atlus should either push it back or release a month earlier.
Game to have two different battle modes confirmed also more info on Altissia the Venice inspired town with the Leviathan battle.
Quote:
Q: HOW MUCH OF THE BIG CITIES LIKE ALTISSIA/INSOMNIA WILL WE BE ABLE TO EXPLORE?
A: I can tell everyone a little about Altissia at this time.
Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!
The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.
So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!
Q: HOW WILL THE DIFFICULTY MODES COMPARE IN TERMS OF XP GAIN, ENEMY STATS, DAMAGE AND A.I?
A: The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.
Q: WILL LARGE BUILDINGS HAVE MULTIPLE WARP POINTS TO ALLOW NOCTIS TO SCALE AND EXPLORE ROOFTOPS?
A: Why of course they will!
The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.