Blue-Eyes, D/D/D, and surprisingly, Marik’s cards make an appearance!
First up, Shining Victories’ Blue-Eyes theme!

Guard with Eyes of Blue
LIGHT/Spellcaster
Tuner
Level 1
800/1300
You can only use the (2) effect of “Aokime no Kenshi” once per turn.
(1) When this card is Normal Summoned: you can Special Summon 1 Level 1 Tuner monster from your hand.
(2) You can target 1 Effect Monster you contorl; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your hand.

Wise Knight with Eyes of Blue
LIGHT/Spellcaster
Tuner
Level 1
0/1500
You can only use the (2) effect of “Aokime no Gonshi” once per turn.
(1) When this card is Normal Summoned: you can add 1 LIGHT Level 1 Tuner Monster from your Deck to your hand, except “Aokime no Gonshi”.
(2) You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Deck.

White Spirit Dragon
LIGHT/Dragon
Level 8
2500/2000
This card’s name is always treated as a “Blue-Eyes” card.
(1) If this card is in your hand or Graveyard, it is treated as a Normal Monster.
(2) When this card is normal or Special Summoned: you can target 1 Spell or Trap Card the opponent controls; destroy it.
(3) During either player’s turn, if the opponent controls a monster: you can tribute this card; Special Summon 1 “Blue-Eyes White Dragon” from your hand.

Blue-Eyes Spirit Dragon
LIGHT Level 9 Dragon Synchro Monster
1 Tuner + 1 or more non-Tuner “Blue-Eyes” monsters
(1): Neither player can Special Summon 2 or more monsters at once.
(2): Once per turn, when the effect of a card in the Graveyard activates: You can negate that activation.
(3): During either player’s turn: You can Tribute this Synchro Summoned card; Special Summon 1 Dragon-Type LIGHT Synchro Monster from your Extra Deck in face-up Defense Position, except “Blue-Eyes Spirit Dragon”. That monster is destroyed during the End Phase of this turn.
Now for the D/D/D Pendulum Dominion Structure deck

D/D/D Juketsu Ou Saifriito
DARK/Fiend
Synchro/Effect
Level 8
2800/2200
1 Tuner + 1 or more “D/D” monsters
You can only use the (1) effect of “D/D/D Juketsu Ou Saifriito” once per turn.
(1) During either player’s turn: you can target 1 face-up Spell or Trap Card you control; negate its effects until the next Standby Phase.
(2) When this card is destroyed by battle or by a card effect and is sent to the Graveyard: gain 1000 LP for each “Dark Contract” card you control.

D/D Orthros
Level 4 DARK Fiend-Type Pendulum Effect Monster
ATK 600
DEF 1800
Pendulum Effect
(1) Once per turn: you can target 1 Spell or Trap Card on the field and 1 other “D/D” or “Dark Contract” card you control; destroy them.
Monster Effect
(1) When you take damage: you can Special Summon this card from your hand.
(2) During the turn in which this card is Special Summoned, you cannot Special Summon monsters, except Fiend-Type monsters

D/D Lamia
DARK Level 1 Fiend Tuner Monster
100/1900
You can only use the effect of “D/D Lamia” once per turn.
(1): If this card is in your hand or Graveyard: You can send 1 “D/D” card, except “D/D Lamia”, or 1 “Dark Contract” card from your hand or face-up from your side of the field to the Graveyard; Special Summon this card. If Special Summoned this way, it is banished when it leaves the field.

D/D Rebuild
Continuous Trap
(1): “Dark Contract” cards in your Spell and Trap Zones cannot be destroyed by your opponent’s card effects.
(2): You can banish this card from your Graveyard and target up to 3? of your other banished “D/D” cards; return them to the Deck.

Yami Contract with the Yamimakai
Continuous Spell
You can only use the (1) effect of “Dark Contract with the Yamimakai” once per turn.
(1): Select and activate one of the following effects:
– Target 1 “D/D” Pendulum Monster in your Graveyard; place it in one of your Pendulum Zones.
– Place 1 “D/D” Pendulum Monster face-up in your Extra Deck in one of your Pendulum Zones.
(2): During your Standby Phase: You take 1000 damage.
Now, the Millennium Pack!

The Winged Dragon of Ra – God Phoenix
DIVINE/Divine-Beast
Level 10
4000/4000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effects and cannot be Special Summoned by other card effects.
(1) If this card is in your Graveyard when “The Winged Dragon of Ra” is sent from the field to your Graveyard: Special Summon this card from the Graveyard. Cards and effects cannot be activated in response to the activation of this effect.
(2) This card is unaffected by other card effects.
(3) You can pay 1000 LP: send 1 monster on the field to the Graveyard.
(4) During the End Phase: send this card to the Graveyard, and if you do, Special Summon 1 “The Winged Dragon of Ra – Sphere Mode” from your hand, Deck or Graveyard, ignoring its Summoning Conditions.

Holding Legs
DARK Level 4 Fiend Effect Monster
(1): When this card is Summoned: Return all Set Spell and Trap Cards to the hand.
(2): You can banish this card from your Graveyard to target 1 Set Spell or Trap Card your opponent controls; that card cannot be activated until the end of your opponent’s next turn

Holding Arms
DARK Level 4 Fiend Effect Monster
(1): When this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up, that face-up target cannot attack and its effects are negated.
(2): While the monster targeted by this card’s (1) effect is face-up on the field, this card cannot be destroyed by battle or card effect.

True Name
Spell Card
You can only activate “True Name” once per turn.
(1): Declare a card name; excavate the top card of your Deck, and if it is the card you named, add it to your hand, then, you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. If it is not the card you named, send the excavated card to the Graveyard.