I'm so uninterested in the new characters tbh. They just don't click with me. I'm happy with the gameplay, I'm a little worried about the Rage Arts or "Ultras". Here are parts of the Location Test stream.
Just watched the Gameplay, WOW!. That game is Juggling HAX all throughout. What the hell?? I'm not a Juggler & I refuse to do it but it looks like if you aren't in that game then you're SOL. Just WOW! Katarina isn't as awesome as I thought she'd be. Oh well, as long as I still have my Christie and Alisa I'll be amazing
The wait for it to come out on consoles is the worst part but the hype and build up towards it is one of my favourite things, finding out what's new, the new characters, new stages, gameplay changes etc
The wait for it to come out on consoles is the worst part but the hype and build up towards it is one of my favourite things, finding out what's new, the new characters, new stages, gameplay changes etc
It wont take too long. It's using Unreal Engine 4 which is very easy to use with next gen consoles.
It will be finished by this time next year for sure. It's currently at 50% overall and the graphics 60%
I dislike Katarina and Claudio. Both of their movesets are basic and stiff looking. If they take out Miguel for either of these mongoloids I'll be upset
Getting bored of the art style too, they've used it for so long they need to switch it up. Give Xiayou a makeover, make her an adult giving her extensions just makes her look younger pls harada san
The latest build of Tekken 7 is a lot more advanced then the one at the Location test. The build being used in this location test is from 2 months back.
In order to achieve a higher level of perfection with Tekken 7, the team is working towards refining and making it a lot more better.
The sparks and hit effects are currently set to max level in the location test build. Harada hasn't really received much negative feedback about the sparks bothering the players too much.
There are 2 new Tekken characters in this Location Test with more new characters on the way.
The team is working on creating a character in Tekken 7 to 'battle against Devil.'
Kazuya's coat in Tekken 7 is really taxing on the processing side.
We have a budget that is 1/4 of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything.
Holding back on the stick during Paul's Rage Arts alters the ender part of it. You can choose to let the Rage Art play normally or hold back during it and Paul will not do the deathfist finisher. If you don't do that ender, you can replace it with your own combo.
Changes were made to every character with also some added some new moves, they want to hear people's thoughts on them. The overall game system is still being worked on.
The super slow motion effect was programmed to trigger when a character is one hit away from death. The slow motion too is taxing on the processing side of things but this effect was something they wanted in this game.
Umm, she's LADY. She needs a slot to herself, thankyou very much. Eddy and Tiger can share a slot, though So can those lame Electric Wind Godfist spamming *****s -_-
Capos may be out entirely as there's issues with their moves for the new engine.
Game is about 70% complete, so expect the full arcade experience in early 2015.
Capos may be out entirely as there's issues with their moves for the new engine.
Game is about 70% complete, so expect the full arcade experience in early 2015.