Quote:
Originally posted by AbeHicks
What we need to figure out is what is the most effective strategic method to get the receiver monkey on in the battle in the exact moment when your shedinja dies so it can copy it's wonder guard ability. A fighting type with wonder guard....the POWER!  Only 2 weaknesses not 5 like shedinja specially in the day and age when everything packs a rock or dark type move.
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You mean 3 weaknesses (Psychic, Flying and Fairy).
I don't think it'll be able to copy Wonder Guard, anyway.