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Originally posted by sunny phoenix
i am not that familiar with gaming development so i might be wrong here but
1. story/designs not only take a lot of time to come up with but also need to be ready before everything else begins (this was already complete for oras from the originals)
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Story/setting needs to be done before the rest of the development, usually, but in a good streamlined development environment the story/setting is already done before the rest of the developers are done working on the previous game. For example, they probably already finished the story of Sun&Moon before ORAS was released.
Design is a too broad term to say. Probably half of the design process needs to be done before the rest of the development starts. Again though, in a streamlined environment, they already finished this before the rest of the developers are done working on the previous game.
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2. The new gen mechanics like megas/natures etc were also ready from XY
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Those are what you call "features" in development. ORAS still introduced a good amount of new features to the game. Also: natures have been in the game for ages. All games since RS have that, so all games since RS didn't have to spend a lot of time implementing that.
ORAS probably had more new features/content than HGSS did.
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3. Yes they need to remake the game to a new engine and thats was the only thing they have to do not to mention that they were already familiar with the process from XY.. i mean they could easily take a set XY battle and just replace sprites and background leaving the code the exact same....
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That's not at all how it works.
Porting a game to a whole new engine like this will probably mean that they need to recreate the entire game.
Besides, once again: How is this different from almost every other game before this? The transition from DPPt to HGSS to BW/BW2 was all basically no work according to this logic, because it's all (nearly) the same engine as the previous game. They could have just copied code from the previous game and replace sprites and background...
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so in my mind one year is perfectly enough time... and they could do so much more if they wanted.... i have seen other franchises that are more complicated that pkmn and from smaller companies coming yearly without the quality being dropped... ...
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Don't know what franchises you mean exactly, but most franchises have larger development teams. Gamefreak has a surprisingly small core development team for Pokémon.
Also: time between DP and HGSS was 3 years. Pt came in between but that's a director's cut, which legitimately does take a lot less time to create, just like Emerald, Crystal, and Yellow.
TL;DR ("OMG THE ESSAYS IN HERE")
My point is: they had to create ORAS almost from scratch just like how they have to create Sun&Moon from scratch. They only had a region (which they still had to rebuild) and a story. That's at most 10% of the development time. Probably less.
ORAS comes off rushed. XY had a lot of criticism toward its lack of content, so they added a lot more content to ORAS. They did add more content, but it seems a lot less well-thought-out. It seems like they tried to add as much content as possible without thinking it through.