Decided to revise some of my
Fakemons hopefully they are not OP now
Normal Mons Rank them in viability.
Normal Koala single stage
Good Dreams: Restores 1/8 of HP every turn when pkmn is asleep
130/70/65/40/65/20
BST: 390
Sig Moves:
Sleep Walk,
Normal 60/85 physical 20pp. 20% chance to flinch target. Only can be used when asleep
Poison/Water Platypus single stage
LightningRod
80/85/70/55/70/105
BST: 465
Sig Moves:
Fell Flipper,
Poison 40/90 physical 10pp increased priority. Badly poisons target.
8 resistances, 1 immunity, 2 weaknesses
Electric/Poison Stingray
Levitate
69/70/60/70/100/101
BST: 470
Sig Move: ReefStinger,
Water 90/90 physical 10pp. 20% chance to badly poison. 20% chance to paralyze. Increased Priority.
8 resistances, 1 immunity & 1 weakness(psy)
Water/Ground Hippo
SpeedBoost
80/130/80/30/60/50
BST: 430
Water/Ground Turtle
SapSipper
150/70/110/40/40/20
BST: 430
Legendary Trio Rank them in viability. I like their typings. They all can counter each other.
Water/Grass Wooden Totem Statue
NaturalDefence: Gives Poison immunity. Makes it weak to Steel.
150/100/130/100/130/70
BST: 680
Sig Move: Splinter Shower,
Grass 100/100 Special 5pp does physical damage. Only resisted by steel. Neutral damage on all other types. Always goes last.
Fire/Steel Mechanical Fox
MechaWeapon: Steel Aura
70/130/100/130/100/150
BST: 680
Sig Move: Magma Leak,
Steel 60/100 physical 5pp does special damage. 50% chance to burn. Always goes last.
Bug/Ground Original Genesect (has to hold useless item)
SurvivalSkills: No Weaknesses. Except Fire & Water.
71/150/75/150/75/159
BST: 680
Sig Moves:
Skilled Bite,
bug 40/100 ??? 10pp always does critical damage. Becomes physical or special depending on targets lowest def stat. Increased Priority.
Dolphins(special volcarona mons) They both can abuse Life Orb. Will they be banned to Ubers tho? If so, what stat drops could prevent this?
Water/Fairy Pink Dolphin
MagicGuard
80/70/60/100/110/100
BST: 520
3 weaknesses, 6 resistances, 1 immunity
Water/Dark Orca
SheerForce
80/110/100/60/70/100
BST: 520
Notable Moves:
Waterfall & Crunch + LO + SF + STAB = 207
5 weaknesses, 6 resistances, 1 immunity