Can someone who has it still send me a copy of the first music wars? I really wanna play again but I can't find a download anymore and I can't afford the 2nd game
I mailed it to BYonce (I think, i accidentally closed out of the page early) but just in case anyone still wants the download for Music Wars Rebirth 1:
I mailed it to BYonce (I think, i accidentally closed out of the page early) but just in case anyone still wants the download for Music Wars Rebirth 1:
I mailed it to BYonce (I think, i accidentally closed out of the page early) but just in case anyone still wants the download for Music Wars Rebirth 1:
Im currently ripping to bits the label finances and let me tell you this breaks a lot of things. Should have it sorted by this evening.
Other than that ive been bug testing a fair bit and tweaking album releases. Ill do the same with singles when back from work and there on in its really just some new features to integrate.
While I might not post as much work is ongoing and I am sticking to my pledge not to announce stuff until at least the beta starts. When this happens you will be flooded with info!
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Road to Success Game
Did some play testing today. Deja vu when all labels went bankrupt! Better fix that one!
Ive been busy with some projects that are now done so can focus more on the game, the kids being back at school certainly helps!
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Road to Success Game
Ive been fixing more issues today. 1.1 does support multi threading but not a huge amount where as 1.2 does much more. The downside is as ive found out writing to one database more than once at a time is going to make it break. Think ive sorted this now.
Ive decides to do a bug fix run as it will save a lot of time and frustration later before some new features are added and ive been kinda slack on this part assuming ill just squash them all later, change of plan there.
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Road to Success Game
Well some bad news although I dont really think its thats bad. I just did some benchmarks on simming the game for 3 months to see how long it took.
1.1 - 2.23 minutes
1.2 no multi threading 3.23 minutes
1.2 with multi threading 3 min flat.
So 1 month = 1 minute
So there is an increase. I dont expect the newer features to slow it down more and ive got more to optimise but getting it under current speed isnt looking good.
Baring in mind the games processing has technically gone up over 1000% i dont think its that bad.
Ill redo this same test on a low spec vm soon as this was done on an i7 32gb ddr4 2100 machine so not a true test but the game doesnt eat up the memory but the clock rate being high would well mean a slower speed for lower end devices.
To give you an idea of where im taking the game. In the future I will migrate everything to the new db, this can handle over 50,000 transactions in 1-2 seconds easy. At the moment only data created as the game starts uses it.