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Special Event: Games Discussion & Sign Up
ATRL Moderator
Member Since: 10/17/2011
Posts: 20,487
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Quote:
Originally posted by Clueless
How would I go about hosting a What a Time to Be Alive survivor?  it's been almost a year and there hasn't been one here yet
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Sure, just do it.
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Originally posted by Wonderlust
What happened to that GoT game? Can I restart that since it seems like my Assassin game won't be seeing the light anytime soon.
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It flopped but I think i've been thinking about a reboot.
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Member Since: 8/7/2015
Posts: 12,496
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Last post of GoT:
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I'll keep a list of the people who submitted and hopefully give y'all some kind of reward for participating.
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Where is the reward?  Where is my ATRL+?

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ATRL Moderator
Member Since: 10/17/2011
Posts: 20,487
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Quote:
Originally posted by PinkBox
Last post of GoT:
Where is the reward?  Where is my ATRL+?

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The reward was me closing the flop game tbh.
When I think of an interesting new format i'll bring it back.
Someone can take over Hunger Games if they like, it's way too much work for me now, especially since Marty's absent.
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Member Since: 8/7/2015
Posts: 22,290
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Quote:
Originally posted by Cupid
Sure, just do it.
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Yas ok
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ATRL Contributor
Member Since: 1/1/2014
Posts: 35,912
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Welcome to ATRL's first! (and probably last!) season of Spy vs Spy! I'm your Host Wonderlust! the setting of the game is that You and the other Contestants are Spies who are given an objective of finding and killing your specific target! When you have completed your hit and assassinated your target, you will be given there Target where you will eventually end up with only two players left. Whoever has the most kills at the end will be dubbed the Master Spy! It's simple! Kill or be Killed!
You will be given a Codename and will PM The Boss (Wonderlust) a Hint as to your identity which will be given to your killer because Lord knows they need all the help they can get.
Each night you will PM The Boss who you will try to murder. If your target is not the Target you were assigned, you will be penalized and have to go into hiding where you cannot select anyone to assassinate the next day.
If you do succeed in killing your Target, you will receive their target who you must find out and kill. It's like a giant killing circle until only Two Contestants remain, where the Player with the most kills will be rewarded The Master Spy!
Minigames will also be added where Spies can find rewards ranging from Witness Protection to Exposing your Identity to the other contestants!
Have fun! and remember! Trust no one! | |
   
   
   
   
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SUPPORT THIS GAME VIA MY KICKSTARTER HERE
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ATRL Contributor
Member Since: 1/1/2014
Posts: 22,126
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ATRL Contributor
Member Since: 1/1/2014
Posts: 30,842
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That sounds so fun. Let's get it started, Wondy. 
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Member Since: 1/1/2014
Posts: 12,615
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Hello, I am seeking official permission to start my tournament, details below
check further down page for update
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You wake up on a cruise ship with no idea how you got there. As you wander out of the cabins, you meet other passengers who appear to be in the same predicament as you. As much as you search, there are no means of communication with the outside world, nor an obvious route of escape leading up to higher levels of the ship. Needless to say, there is no exit to the ship in sight. A mysterious voice airs over the ship’s PA system with a grisly message:
“There is no help coming. If you wish to escape the ship, you have two options:”
1) Kill a fellow passenger without anyone else finding out you killed them
2) Survive until only two passengers remain
And with that… The killing game began.
How to Get Away with Murder
The Perfect Getaway!!
Welcome to How to Get Away With Murder, a tournament combining elements of Clue, The Mastermind, Mafia/Slasher, ATRL's Hunger Games, and Dangan Ronpa!
(Disclaimer: How To Get Away With Murder describes the game's objective, any affiliation with ABC's property is purely incidental.)
How do I win?
Get away with murder! ...Or remain alive until only two passengers remain. That's all there is to it. If you can successfully kill and evade the majority trial vote for elimination, you win the game. However, if the ship trial successfully pins you as the murderer, then you're eliminated.
The game is divided into two cycles of day and night, explained below:
Elements of Daily Life
Day Phase:
Whenever there is no murder committed, you are free to explore any available areas of the ship as you wish. You might discover trip-enhancing items in areas of the ship, so search carefully! You can’t remove them from rooms during this period, however. You may also chat with passengers both in the thread and privately. Occasional activities are planned that will offer trip-enhancing items! Action points limit your ability to visit areas during this period, so use them wisely.
Night Phase:
You may send in murder scenarios at this time. You may still explore the ship as you wish, in addition to being able to alter areas. You might discover trip-enhancing items in areas of the ship, so search carefully! These items are removable during this period, and might even replenish or change locations at night, what’s with that…? Communication with passengers privately is no longer possible unless both you and your communication partner both agree to meet in a specified area. Action points limit your ability to visit areas during this period, so use them wisely. You may also simply wait in your room until the next Day Phase arrives.
Be aware that altering areas leaves traces of disturbance behind!
When a murder occurs, the game shifts into the Deadly Life cycle, explained below.
Elements of Deadly Life
Planning a murder:
First, you must write a scenario and send it to me. Keep it realistic: because not only must you design the scenario, you have to be able to carry it out. You must have had the means to use any weapon or location mentioned in your scenario. Additionally, your victim must have been in the location where the murder occurred. How you get them in that location is all up to you! Excuses, trickery, lying, deducing that they’d be present anyways? It’s all up to you! You can even totally guess and hope you get lucky!
Elements of a scenario:
• Location
• Method (ie means of attack, weapon, etc.)
• Victim
If all these elements are present, your murder will be a success! You can add additional details such as moving the body, hiding and disposing of any traces you may have left, altering the room, etc.
(Disclaimer: Our ship is very interested in the field of air safety and environmental justice. As such, burning any bodies or other items by passengers is strictly prohibited.)
The investigation:
After a murder is committed, the investigation period commences. A public report of the cause of death and location of discovery will be made available to all players. Passengers may explore the available areas of the ship as the please, either by examining rooms, the victim’s body, or interrogating other passengers for alibis/eyewitness accounts, etc. These actions exhaust your action points, so use them wisely. Any evidence gathered individually is shared only with the player who discovered it, unlike the public reports. However, you’re still free to share any evidence you find with other players, privately or in the thread! Multiple people can discover the same piece of evidence.
The trial:
After investigation has taken its course, the ship trial will convene. Passengers will present any evidence they may have uncovered during the investigation phase. Players will announce accusations and may ask questions here as well. After arguments have gone on for a pre-determined amount of time, it will be time to vote for the passenger who you believe committed the crime. Post this vote in the thread, but before doing this you really should consider if the person pinned as the culprit had access to the crime scene or the means of attack. Or just go with your gut! It’s all up to you. Majority vote determines the party who gets punished.
The result:
If the trial correctly names the murderer, the murderer alone is eliminated, and the game continues to a regular Night Phase. If the wrong person is named, then the game ends with the true culprit crowned as the winner. Congratulations for getting away with murder!
Action Points
Each phase you'll be allocated [number TBD] action points. Moving from area to area and interrogating suspects are all actions that exhaust these points. When you run out of them, you can no longer carry out any actions.
Private Communication & The Middle-Man System
This game employs a "middle-man" system. If you wish to talk to other players privately, you will send a PM to the game host detailing your intended communication partner and include the intended message. The game host will then forward your message to your intended recipient, like the mail service!
This system is necessary so I can know who has what evidence and interrogation results, in addition to being aware of any collusion among players so that they can be properly acknowledged. The game runs on fair information: trying to circumvent this system makes the game one-sided, and I'll notice if you're breaking the rules. Be aware that you might get kicked from the game if you get caught sharing game-pertinent information outside of The Middle-Man System!
Rules
- The game functions on fair information: Refrain from editing or deleting posts
- If you are dead, you can no longer post in the thread until the game's conclusion. There will be a special PM set up where dead players can discuss the happenings of the game among themselves.
- One passenger may kill a maximum of two people
- If you wish to communicate privately with another player about the game, that message should be sent through the host, NOT directly to the recipient via PM. I will send the message to them personally.
- No game-influencing discussion outside of the thread or the game-related PMs I set up
- This game is an all-or-nothing, thought-intensive setup. Do NOT sign up if you feel you can't contribute to the best of your ability
- Have fun on your voyage!
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Member Since: 1/1/2014
Posts: 12,615
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Here's a "demo" of sorts of how rounds in this game commence, with more detail.
Murder Scenario demo
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Originally posted by To game host
Player D: I'd like to kill Player A in the Library with a wrench to the head. After this, I'll wrap him up in the carpet in front of the door and redeposit him in the Parlor. I'll wash the carpet of blood and return it to the Library afterwards.
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Investigation demo
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Originally posted by To game host
Player B: I'd like to investigate Player A's body.
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Originally posted by Response
The victim suffered blunt force trauma. A single, strong blow was administered. Little blood outside of the wound exists, and none can be found on the floor surrounding the body.
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Originally posted by To game host
Player B: I'd like to interrogate Player C
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Originally posted by Response
Player C heard from Player A that he was meeting with Player D in the Library last night. The Library is on the opposite side of the ship from the Lounge, so maybe Player D is unrelated to the murder?
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Originally posted by To game host
Player B: I'd like to interrogate Player D
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Originally posted by Response
Player D met with Player A in the Library, but says that Player A left the area without any unusual happenings.
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Originally posted by To game host
Player B: I'd like to investigate the lamp on the desk
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Originally posted by Response
It's a practical desk lamp.
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Originally posted by To game host
Player B: I'd like to investigate the Library entrance rug
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Originally posted by Response
The rug appears... Disturbed? It is also wet for some reason.
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Trial demo
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Originally posted by Player B
I believe Player D killed Player A.
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Originally posted by Player D
Yeah, no. I did meet Player A, but we were on the opposite side of the ship to where the body was found.
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Originally posted by Player C
That's right. Player A said he was meeting Player D in the Library, far away from where the murder took place. I don't think he's involved in this case.
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Originally posted by Player B
That's interesting, both of your choices in wording...
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Originally posted by Player C
Choices in wording?
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Originally posted by Player B
Yep. What if I told you that where the murder took place, and where the body was found are two different places?
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Originally posted by Player D
What?!
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Originally posted by Player C
B, what makes you say that?
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Originally posted by Player B
Someone transported the body, clearly. Player A died to a strong blow to the head, and no blood got on the floor? That's hard to believe. But it would make sense if the body was covered.
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Originally posted by Player C
The body... was covered? With what?
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Originally posted by Player B
I suggest that it was covered with... a rug. I found a wet rug that appeared to have been moved in the library.
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Originally posted by Player C
In the Library? Then... D's alibi doesn't check out at all. The Library was the murder scene!
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Quote:
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Originally posted by Player B
Therefore I accuse D of murdering Player A in the Library, and then transporting him to the Parlor with the rug. When D mentioned "where the body was found", I believe that was a slip-up: he knew the two locations were different!
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Originally posted by Player D
Hold on. I was in the library, but I didn't kill Player A, or move the body. Do you have anything more substantial than that? Like the murder weapon?
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Originally posted by Player B
Well, uhhhh... No, I don't
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Originally posted by Player D
Then you can't be sure I'm the culprit! We have to be certain.
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Originally posted by Player C
Wait, I did notice something interesting in the trashcan in the dining hall...
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etc. until the time limit runs out
After this trial period, players vote on the player the believe committed the crime. If the majority vote fingers the right person, they are eliminated, and the game continues to the next round.
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Member Since: 8/7/2015
Posts: 12,496
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Although super complicated, looks super interesting! ^
And also, I'm still waiting for someone to host Big Brother  Someone please host it 
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ATRL Moderator
Member Since: 10/17/2011
Posts: 20,487
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Yeah i'm kinda worried that looks way too complicated. Just reading the OP/examples was exhausting for me.
I don't see the point in day/night stuff and action points on top of that is even more..
Like, who decides who the killer is? Why does that kill get picked? What if everyone sends in a kill?
This whole meeting up with other players thing is really confusing too.
Maybe you could simplify the game?
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Member Since: 1/1/2014
Posts: 12,615
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Quote:
Originally posted by Cupid
Yeah i'm kinda worried that looks way too complicated. Just reading the OP/examples was exhausting for me.
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To be fair, the examples are three phases of the game condensed into a sample so people can get a feel for how it would flow. It would unfold more gradually in actual execution, especially since investigation phase is individual.
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I don't see the point in day/night stuff and action points on top of that is even more..
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I thought the action points were necessary in order to stop the game from being heavily one-sided against the guilty parties. They limit action, imposing a cost on investigating. If you could ask to investigate every area's every last feature, it causes an imbalance in player dynamics. Limiting actions via these tallies also encourages multiple people to participate in investigation and trial discussion, as no single person is likely to collect all the evidence.
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Like, who decides who the killer is? Why does that kill get picked? What if everyone sends in a kill?
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Players volunteer to be the killer and propose a scenario to try and win the game via that win condition. The scenario that actually fulfills the condition of having a means to execute it gets picked. If multiple scenarios get sent in that meet that requirement, the most interesting or challenging one gets picked. It's a bit of a stretch to suggest that a scenario in which everyone would send in a kill would arise. To draw a parallel, what is the probability that everyone in ATRL's Hunger Games chooses to hunt in the same phase? Different players have different strategies, desires of what they want to get out the game (Some people will prefer working out whodunnits to trying to design perfect crimes, for example.), or preferred win conditions, such as outwitting (Win via getting away with a kill) or outlasting (Make it to the final two players).
Quote:
- Night and Day phase
- This whole meeting up with other players thing is really confusing too.
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Night phases in games like Mafia are especially helpful for giving players breathers away from the main phase. It would be exhausting getting thrown from one murder mystery to another without break, just how in judged tournaments, it would be tiring to go from one challenge to another if a judge deliberation/results phase did not exist. You can comfortably step away from the game during this phase, if you so wish.
I thought meeting up with players was a necessity for two reasons: 1) I didn't think it would be fair to those aiming to solve the whodunnits if killers could pull scenarios and victims out of thin air and 2) playing off point one, it adds risk to trying to get a leg up via colluding with other players. Players ask themselves "I could get useful info or an item by meeting with Player ___, but could this be a trap? Or could this meeting help me win the game?"
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Maybe you could simplify the game?
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I can definitely communicate the same information more succinctly in the OP. But as for how the game works: I think it's fine as is. Is it the most accessible game? No, it requires a lot of logical connection and a curiosity: it's a bit different of a game that I imagine won't have super-vast appeal: I'm expecting a committed group of 10-16 players at most. If people who sign up don't try to get at least a tenuous grasp on the rules, they aren't going to do well when the game hinges on outright deceptions do trickery. I don't think the game asks for anything unreasonable with a bit of attention-paying: Mafia games that work on less information than this one provides have proven to be extremely successful.
Sorry for the dissertation-sized defense, but I do have confidence in this game. I do agree that I should edit down the OP and make it easier to digest, while keeping the same info.
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Member Since: 1/1/2014
Posts: 39,650
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Quote:
Originally posted by PinkBox
Although super complicated, looks super interesting! ^
And also, I'm still waiting for someone to host Big Brother Someone please host it 
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Member Since: 8/6/2015
Posts: 25,600
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Quote:
Originally posted by PinkBox
Although super complicated, looks super interesting! ^
And also, I'm still waiting for someone to host Big Brother  Someone please host it 
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yes please 
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Member Since: 11/27/2008
Posts: 78,826
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http://atrl.net/forums/showthread.php?t=677118
I need someone to take this over for me. So much has changed since I last updated this, that I'd rather let someone else take over. Plus, there's a new tournament I want to try out later in the month or next month, that is an idea I came up with that wasn't based off of someone else's idea and what not.
So if someone wants to take this over, be my guest.
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ATRL Contributor
Member Since: 1/1/2014
Posts: 22,126
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Quote:
Originally posted by Buddy!
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today please
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Member Since: 1/1/2014
Posts: 26,845
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Member Since: 8/7/2015
Posts: 12,496
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Quote:
Originally posted by Buddy!
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I'll be waiting

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Member Since: 1/1/2014
Posts: 12,615
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This is my edited down OP, with mechanics stated more succinctly
You wake up on a cruise ship with no idea how you got there. As you wander out of the cabins, you meet other passengers who appear to be in the same predicament as you. As much as you search, there are no means of communication with the outside world, nor an obvious route of escape leading up to higher levels of the ship. Needless to say, there is no exit to the ship in sight. A mysterious voice airs over the ship’s PA system with a grisly message:
“There is no help coming. If you wish to escape the ship, you have two options:”
1) Kill a fellow passenger without anyone else finding out you killed them
2) Survive until only two passengers remain
And with that… The killing game began.
How to Get Away with Murder
The Perfect Getaway!!
Welcome to How to Get Away With Murder, a tournament combining elements of Clue, The Mastermind, Mafia/Slasher, ATRL's Hunger Games, and Dangan Ronpa! In this game, players participate in battle of wits, trying to solve a series of closed-circle "whodunnits".
(Disclaimer: How To Get Away With Murder describes the game's objective, any affiliation with ABC's property is purely incidental.)
How Do I Win?
This game has two win conditions:
Outwit Devise a murder scenario and evade suspicion
Outlast Solve murder mysteries and make it to the final two players
Daily Life Gameplay
Day Phase
For 48 hours, you may:
- Search the ship for items that'll help you in the game
- Casually chat with players in the thread
- Play minigames for items that might help you win the game
Night Phase
For 48 hours, you may:
- Send in murder scenarios
- Explore the ship for helpful items
When a murder is successfully executed, the game shifts from the Daily Life phases of Night & Day to Deadly Life.
Deadly Life Gameplay
Investigation- After a murder occurs, investigation commences.
- All players receive an apparent cause of death and the location of discovery
- Players explore the ship as they please in search for evidence
- Every aspect of an area can be examined, search thoroughly
- The victim's body can also be examined
- PM me to interrogate other players for alibis and accounts. Just give me a name and your questions.
Evidence is gathered individually. If you wish to share your information publicly in the thread, you may. Multiple people can discover the same pieces of evidence.
Investigation continues until either all evidence relevant to the case is gathered once, or 48 hours passes from the start of the investigation period.
Trial
Similar to how other tournaments might have a judges' panel evaluate entries, during the Trial, the players themselves judge the murder scenario submission: Inadvertently, of course! In the trial, you'll be trying to pick out flaws, and uncover the truth behind the murder scenario.
After investigation concludes, a 72 hour trial period begins. Players present publicly any evidence they uncovered in the investigation. Accusations can be made, and questions asked.
In the last 24 hours of the trial, players may vote for who they think committed the crime by casting public votes. Votes should be formatted in bold as follows: /vote [Player]
Majority vote determines the verdict.
Result
If majority vote correctly names the murderer, the murderer alone is eliminated, and the game continues to the next round with a Night Phase. If the wrong person is named, then the game ends with the true culprit crowned as the winner. Congratulations for getting away with murder!
Murder Scenario Submission
Proposal for a murder scenario should at least include a location, a target, and method of attack. From there, it could be as simple or as complicated as you wish. Moving bodies, disposing of evidence, and altering areas is all fair game. You're aiming to make a foolproof plan.
You must also have access to whatever elements you include in your scenario. For example, your target must be where you say they are. How you accomplish that is up to you. Deceit? Deduction? A lucky guess? Anything that gets the job done will work.
Moving around the ship
During all phases, you'll be moving around the ship. Just PM me with where you'd like to go to, and what you'll be doing there. I'll PM you back with what you discover there.
Action Points
Each phase you'll be allocated action points. Moving from area to area, examining objects, and interrogating suspects exhaust these points. When you run out of them, you can no longer carry out any actions.
Private Communication
In any phase outside of the Trial, players may communicate and share items via Private Communication. To initiate this, send me a PM detailing a recipient, a meeting location, and a message. I will forward your proposal for a private communication to your recipient and, if they accept, they will receive your message. Via Private Communication, you can show other players evidence, give or trade them items, or simply exchange messages.
This system helps me to keep track of who's working together, and who has what item/evidence. Try your best to adhere to it!
Please do not discuss any game-related info outside of the thread or this system. Failure to comply may result in your ejection from the game.
Rules
- Refrain from editing or deleting posts
- If you are dead, you can no longer post in the thread until the game's conclusion. There will be a special PM set up where dead players can discuss the happenings of the game among themselves
- A maximum of two murders can occur in any given phase
- In the case that multiple applicable murder scenarios are submitted, the host will pick the most interesting and/or challenging scenario, according to their discretion.
- Killers may enlist accomplices, but only the mastermind of the scenario is credited with the kill
- No game-influencing discussion outside of the thread or the game-related PMs I set up
- This game is an all-or-nothing, thought-intensive setup. Do NOT sign up if you feel you can't contribute to the best of your ability
- Have fun on your voyage!
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ATRL Contributor
Member Since: 1/1/2014
Posts: 22,126
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all these amazing games 
we're being spoiled
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