INTRODUCTION
Every day, the Mastermind presents a murder scenario and nominates two players. Players will vote for the player they wish to be killed. The player who receives the majority vote will be killed at night. The goal is to be the last one standing.
MINIGAME: Minigames may take place randomly throughout the entire game. Winners get to win game benefits while losers will be punished.
UNCOVERING THE MASTERMIND: Each player has ONE chance to guess the identity of the Mastermind by PM'ing me. The first THREE players to guess correctly will win a game benefit.
GAME BENEFITS: Extra lives and more! You'll find out along the way.
CHARACTERS
Mastermind: The Mastermind is a non-competitive character. They can neither be killed nor win the game. They write murder scenarios and put two players up on the chopping block every day. Cannot participate in guessing the Mastermind's identity.
Mastermind's Son: The only player who knows who the Mastermind is at the start. Cannot participate in guessing the Mastermind's identity.
Detective: Can ask a yes/no question to the host every night.
Crazy Gamer: Will die if they do not win any of the first three minigames. The Crazy Gamer has a gun and will shoot someone before he dies.
Troll: The aim of the Troll is to create havoc in the game. They are immune to all attacks (except Death Note) and can only die if at least 6 players (dead or alive) support a campaign. A player may start a campaign by posting "_(username)_ is the Troll, rest in piss." in the thread. The Troll dies if 5 other players co-sign the campaign by posting the same sentence in the thread. If the suspected player is not the real Troll, the player who started the campaign dies. The Mastermind cannot start a campaign but can support one.
Chronos: When the Chronos dies, the game rewinds to the previous day. They will lose this ability once the game rewinds.
Announcer: The Announcer PMs a message to the host every night. The message will be posted anonymously in the thread the next day.
Sun: Starts the game without knowing who Moon is. When paired with Moon, the duo earns the Death Note ability where they can kill any player of their choice (one-time use) regardless of the number of lives they have. Both Sun and Moon must PM me the player they wish to kill and who their partner is. They only get one chance every night so if either side wrongly identifies their partner, they will have to wait another night to use the Death Note ability.
Moon: Starts the game without knowing who Sun is. When paired with Sun, the duo earns the Death Note ability where they can kill any player of their choice (one-time use) regardless of the number of lives they have. Both Sun and Moon must PM me the player they wish to kill and who their other half is. They only get one chance every night so if either side wrongly identifies their partner, they will have to wait another night to use the Death Note ability.
Trash: Has no special abilities but tries their best to survive.