Introduction
My experience in the Games section of ATRL was extremely limited prior to this August, when I was coincidentally browsing the iTunes thread during Let's Spoon Mini. I have been intrigued with long-lasting, challenge-based games ever since, and today I am proposing one of my own. The game that I am detailing here, titled
Persistence, will promise to be an exhilarating, fiercely competitive contest.
Challenges
As I mentioned in the introduction, Persistence is a challenge-based game, and thus will consist of live daily challenges. These challenges will require at least a general knowledge of recent pop music charts, although not all challenges will be related to music. The first few people to complete the challenge (this number is dependent on the nature of the challenge as well as the number of signups to the game) will receive a certain number of points, also to be determined. A sample challenge might award points to the first five people to complete it in the following manner:
1st = 10 points
2nd = 7 points
3rd = 4 points
4th = 2 points
5th = 1 point
There will be a leaderboard (which will update following the conclusion of every round, obviously) to keep track of everybody's points. After all 60 of the "regular" challenges have been completed, the top 10 of the leaderboard will advance to the Final Ten portion of the game, which will consist of more difficult "special" daily challenges, culminating in the final, which the top 3 will participate in.
There are still details to work out regarding the challenges, but I will disclose that I have already devised 30 of the 60 challenges, and plan to create the rest over the next couple of days.
Eliminations
There are no eliminations until all 60 "regular" challenges have been completed. This is in order to maintain a competitive nature throughout the course of the game, and to ensure that all contestants have reasonable chances of making the Final Ten. Once the Final Ten is set, there will be daily eliminations for the last person to complete each challenge until there are 3 people left. These 3 people are the finalists.
Timeframe
Signups will close on Thursday, September 24th. Assuming 60 "regular" challenges, one per day, and then the 7 "special" challenges followed by the final, expect to be participating until December 1 if you plan to win.
Advantages, disadvantages, & bonuses
To use any advantage, make sure to post it clearly in the thread well before the challenge begins. If you'd like to keep it secret, PM me.
EARLY PASS
This enables you to begin work on a challenge 2 minutes before everyone else (you will receive a PM with the challenge).
Besides the pre- and mid-game challenges, you can earn an additional Early Pass by winning three challenges in a row BEFORE the 40th challenge, and this pass must be used within 5 challenges of the win. You cannot earn more than one bonus Early Pass.
DOUBLER
Earned via pre- and mid-game bonus challenges, this allows you to double your points for a challenge. For example, if the 3rd place finisher for a certain challenge was to receive 10 points, but you used a Doubler before the challenge, you would receive 20 points. The Doubler has no effect if you don't earn points that round, and it must be used BEFORE the challenge is posted!
TRIPLER
Similar to the Doubler and earned in the same way, this allows you to
triple your points for a challenge.
NOVICE PASS
Earned via pre- and mid-game bonus challenges, this allows you to receive an easier challenge.
FORESIGHT
With a Foresight, you get to see what the challenge is 30 minutes in advance, so you can prepare for it. Do NOT get this confused with an Early Pass!
There will be disadvantages, but I won't introduce them quite yet!
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(continue)