You’ve been waiting for it and it’s finally here. At E3 2014 we unveiled two trailers, one for each of the PS4 projects we’re currently developing. The UNCHARTED game we’ve been working on sees the return of…well, why don’t you watch the trailer and see for yourself:
That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.
The next generation of Nathan Drake is going to be very real and will explore what it means when Drake is forced back into the world of thieves. He will embark on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. It’s his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
Uncharted 4: A Thief’s End is available for pre-order right now. Stay tuned — we’ll have more information in the coming months.
***STORY DETAILS*** Uncharted 4: A Thef's End is about a Pirate Treasure
Nathan Drake is retired, but ends adventuring again anyway.
Following the announcement of Uncharted 4: A Thief's End, Naughty Dog has shared the first story details for Nathan Drake's next (and potentially last) adventure. Check it out:
"Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves."
Uncharted 4 video interview: mixing epic set pieces with intimate moments
Sony has released a new Uncharted 4: A Thief's End video interview.
In the video interview, Naughty Dog game director Bruce Straley and creative director Neil Druckmann discuss how they plan to fuse the epic set pieces the series is know for with the more intimate character moments found in the studio's most recent release, The Last of Us.
Druckmann says: "On Uncharted 2: Among Thieves we just started figuring out the set pieces on the [analogue] stick, so you're playing through a collapsing building or a sliding platform or fighting a helicopter. And then, moving on to The Last of Us, we were concerned with how we took those set pieces and made them more intimate, made them parallel the story and the character arcs. So now, coming back to Uncharted, we can go epic again but we're challenging ourselves again to mirror the character arcs.
"Our motto on Uncharted 2 was keep it core no matter how big the set piece gets. Keep it on the control stick, keep the core systems. So taking that into Uncharted 4, knowing that we want to keep it core, how do we expand the core move set? How do we build more systems that will give the player more options, more ways to approach exploration, traversal or combat? You're going to have more ways to attack those things."
Bring back Chloe please and single player character skins and other single player aspects that UC2 had. The replayability of UC3 suffered because of that.
Nate please ravish me with that big stick of yours and ram it inside my hungry bottom till I succumb to weakness of seeing and feeling that body you wield and drench my mouth with that hot sticky fluid coming out of you and I'll drink every last drop of it. Worth the WP my baby Nate.