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Elder Scrolls V: Skyrim impressions
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10:27 AM, August 2, 2011 ι By ANTHONY SULLA-HEFFINGER
When a new Elder Scrolls title is rolled out, it’s a pretty huge deal. This time around, it’s no different.
During an extended demo of Skyrim, I was able to see exactly why it is an early favorite for 2011’s Game of the Year award.
Right off the bat I noticed the vastly improved graphics and animations in Skyrim as opposed to Oblivion, which launched over five years ago. The huge, sprawling world looks great. The environments are much more detailed and realistic (shadows and lighting play a huge role in this) and the views of the far-off locales are stunning.
One thing that was stressed during the demo was the fact that every single area in the game is reachable. For instance, if you see a huge mountain that you want to climb but it is way off in the distance, you can take your character and march right up to it without any sort of hindrance or loading. The scale of the game is immense -- which is what we have come to expect from an Elder Scrolls title.
As far as combat and other improvements go, Skyrim’s third-person camera angle looks and feels a lot more fluid than in Oblivion and the animations are nowhere near as choppy and stiff as we have seen in past titles. In addition to that, Skyrim has introduced an all-new dual wielding system in which characters can equip two weapons, a sword/shield combo, two spells (which can be combined for extra damage) or any combination of the two while in combat.
The main focus of Skyrim’s story is dragon mythology. These massive mythological beasts play a huge role in the game and have a deep-rooted history. As you make your way throughout the game, you will collect different skills, or dragon shouts as they are called, that act as ultra-powerful spells that can dish out massive amounts of damage or boost player attributes while in use. These shouts are upgradable throughout the game by expanding your “vocabulary” and discovering new words.
Towards the end of the demo, I was able to see the dragon shouts in action, as a gigantic winged beast attacked. Using a dragon shout that caused a massive lightning storm, the dragon was severely wounded to the point where the player was able to deliver the finishing blow to the beast.
Naturally, there was little revealed about the game’s story, which should be epic considering that it is an Elder Scrolls game.
Skyrim is slated to hit shelves on November 11 for the Xbox 360, PS3 and PC.
Read more: http://www.nypost.com/p/blogs/gamere...#ixzz1TuzcA22l
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