With great power should come interesting opposition, but in Quantum Break opponents are familiar busywork. First come the clueless bad guys with pop guns, then the smarter ones with high-powered rifles and grenades. Eventually the armored heavies lumber on set schlepping monster machine guns, followed by the spooky special forces with diet versions of your own abilities. Mix and match with scenarios where there’s a device that saps your powers, or the mini-boss has a weak spot on its back, or there’s a Braid-like puzzle you have to solve by slowing an object to open the way forward. It’s all perfectly competent and boringly idiomatic.